Points in, never money
Players spend loyalty points, never deposits; there is no cash-in and no cash-out. It’s a loyalty mechanic with game feel — the thrill sits on top of value you already granted.
Mines, plinko, towers and more: players spend points to play and win real prizes — hard-capped per day, week or month.
Already gifting with TPP
The fun of a game, the safety of a loyalty mechanic.
Earn, wait, redeem. A flat points ledger has no thrill — and thrill is exactly what your audience signed up for.
Gamifying the wallet drags in bonus-abuse, compliance reviews and responsible-gaming exposure. The fun isn’t worth the filing.
A spin-the-wheel widget that pays out bonus credit is just another bonus. Without a real prize at the door, the loop never lands.
Every play spends points, every cap is enforced, every prize actually ships — all on the TPP panel.
Each game costs points and each player gets a visible allowance — 3 today, done at zero. Anticipation does the retention work.
When the wheel lands, the prize order fires automatically. No support ticket, no manual fulfilment.
Hard limits per player keep minigames entertainment: N plays a day, a week, a month — you set every number.
From gift cards to consoles: you decide the pool, the odds and the budget each game can spend.
The allowance renews and the next session spends points on fun again.
Portrait art of each minigame: pick the one that fits your audience and points budget.

Flight

Raffle

Mines

Plinko

Mystery box

Tower

Streaks
Real in-game screenshots — same engine, different mechanics, ready to hook your audience with points.
Fully customisable · colours, images and brand
Mines
Screenshots are illustrative examples. Any brands, logos or products shown are the property of their respective owners and are used for demonstration only. TPP is not affiliated with or endorsed by those brands.
Three steps from your points balance to a wheel players talk about.
Pick the mechanics, the prizes and the odds. Every game spends the loyalty points you already issue.
Plays per day, week and month, per player and per segment. The limits are configuration, not a compliance ticket.
A win creates a real order: picked, packed and delivered under your brand, with tracking.
Pick the one that fits your stack — or combine them.
Connect TPP to your CRM, site or app through a clean API. Separate test and production keys, and every call is logged.
View API DocsYour branded store on your own domain, or embedded in your site via iframe. Colors, languages and catalog ready in hours.
Store manualReach your players through already-integrated partners like Captain Up or Smartico. No development — flip the connection on and sell.
Meet the partnersPlug Claude, Cursor or Codex into TPP via MCP. Your agent lists orders, searches the catalog and triggers gifts with your permissions — no glue code.
Explore MCPMinigames drive sessions without touching real-money mechanics — that separation is the whole design.
Players spend loyalty points, never deposits; there is no cash-in and no cash-out. It’s a loyalty mechanic with game feel — the thrill sits on top of value you already granted.
Per-player limits per day, week and month keep play a bounded perk instead of a habit loop. Every play and every cap change is logged — an audit trail your compliance team can actually read.
What makes the wheel worth spinning is that wins leave the screen: physical products delivered to the player’s door, in your packaging, anywhere in 20+ countries.
No. Players spend loyalty points, never money, and there is no cash prize or cash-out. It’s a loyalty mechanic — with play limits you control per day, week and month.
Yes — that’s core. Caps per day, week and month, per player and per segment, enforced automatically and logged.
Real products from a 400,000+ catalog — you define each game’s prize pool and budget, from gift cards to flagship electronics.
Points sync via API or an integrated partner; wins fire orders automatically. Your team configures pools and caps from one panel.
Days. Define the pool, set the caps, embed the game — the first winner’s prize can ship the same week.
Same engine, different playbooks — explore how operators use TPP beyond the reward store.
Points in, real prizes out — a store in your brand.
Turn trade-show traffic into leads with a live raffle.
Tickets for signups and deposits; a real winner every month.
Ephemeral stores with code-gated catalogs for VIPs and events.
Hit a min deposit — unlock a branded welcome pack with custom merch.
A CRM event becomes a real gift — rules fire, TPP ships.
Freeze the leaderboard — top places get real prizes at home.
Custom merch for trade shows, clients and employees — your brand on every piece.
See a points-only minigame with real prizes and hard caps. Book a 30-minute demo.