TPP
Use casesLoyalty minigames

Loyalty minigames with prizes that land at the door.

Mines, plinko, towers and more: players spend points to play and win real prizes — hard-capped per day, week or month.

Already gifting with TPP

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Engagement without touching the wallet

The fun of a game, the safety of a loyalty mechanic.

  • Loyalty feels like homework

    Earn, wait, redeem. A flat points ledger has no thrill — and thrill is exactly what your audience signed up for.

  • Real-money promos carry real risk

    Gamifying the wallet drags in bonus-abuse, compliance reviews and responsible-gaming exposure. The fun isn’t worth the filing.

  • Gamification tools stop at the screen

    A spin-the-wheel widget that pays out bonus credit is just another bonus. Without a real prize at the door, the loop never lands.

The loop

A budget of fun, not money

Every play spends points, every cap is enforced, every prize actually ships — all on the TPP panel.

  1. 01Plays

    Plays are the currency

    Each game costs points and each player gets a visible allowance — 3 today, done at zero. Anticipation does the retention work.

  2. 02Minigame

    A spin, a win, a real prize

    When the wheel lands, the prize order fires automatically. No support ticket, no manual fulfilment.

  3. 03Limits

    Caps per day, week and month

    Hard limits per player keep minigames entertainment: N plays a day, a week, a month — you set every number.

  4. 04Prizes

    Prize pools you control

    From gift cards to consoles: you decide the pool, the odds and the budget each game can spend.

The allowance renews and the next session spends points on fun again.

Game catalogue

A mechanic for every engagement moment.

Portrait art of each minigame: pick the one that fits your audience and points budget.

  • Flight

  • Raffle

  • Mines

  • Plinko

  • Mystery box

  • Tower

  • Streaks

Live captures

The minigames already in the panel.

Real in-game screenshots — same engine, different mechanics, ready to hook your audience with points.

Fully customisable · colours, images and brand

Mines

1 / 5

Screenshots are illustrative examples. Any brands, logos or products shown are the property of their respective owners and are used for demonstration only. TPP is not affiliated with or endorsed by those brands.

In depth

Fun that stays on the right side of the line

Minigames drive sessions without touching real-money mechanics — that separation is the whole design.

Points in, never money

Players spend loyalty points, never deposits; there is no cash-in and no cash-out. It’s a loyalty mechanic with game feel — the thrill sits on top of value you already granted.

The caps are the product

Per-player limits per day, week and month keep play a bounded perk instead of a habit loop. Every play and every cap change is logged — an audit trail your compliance team can actually read.

Real prizes close the loop

What makes the wheel worth spinning is that wins leave the screen: physical products delivered to the player’s door, in your packaging, anywhere in 20+ countries.

Questions, answered.

No. Players spend loyalty points, never money, and there is no cash prize or cash-out. It’s a loyalty mechanic — with play limits you control per day, week and month.

Yes — that’s core. Caps per day, week and month, per player and per segment, enforced automatically and logged.

Real products from a 400,000+ catalog — you define each game’s prize pool and budget, from gift cards to flagship electronics.

Points sync via API or an integrated partner; wins fire orders automatically. Your team configures pools and caps from one panel.

Days. Define the pool, set the caps, embed the game — the first winner’s prize can ship the same week.

Make loyalty fun again.

See a points-only minigame with real prizes and hard caps. Book a 30-minute demo.