TPP
Use casesLoyalty minigames

Loyalty minigames with prizes that land at the door.

Mines, plinko, towers and more: players use points to play and can win real prizes, with daily, weekly or monthly limits.

Already gifting with TPP

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Engagement without touching the wallet

The fun of a game, the safety of a loyalty mechanic.

  • Loyalty feels like homework

    Earn, wait, redeem. A flat points ledger has no thrill — and thrill is exactly what your audience signed up for.

  • Real-money promos carry real risk

    Gamifying the wallet drags in bonus-abuse, compliance reviews and responsible-gaming exposure. The fun isn’t worth the filing.

  • Gamification tools stop at the screen

    If your minigame only awards bonus credit, TPP lets you add physical gifts as prizes and handle their delivery.

How it connects

Live in days, not quarters

Three steps from your points balance to a wheel players talk about.

  1. 01

    Define games and prize pools

    Pick the mechanics, the prizes and the odds. Every game spends the loyalty points you already issue.

  2. 02

    Set the caps

    Plays per day, week and month, per player and per segment. The limits are configuration, not a compliance ticket.

  3. 03

    Wins ship themselves

    A win creates a real order: picked, packed and delivered under your brand, with tracking.

Four ways to plug TPP in.

Pick the one that fits your stack, or combine them.

In depth

Fun that stays on the right side of the line

These minigames use points and are separate from real-money gaming mechanics.

Points in, never money

Players spend loyalty points, never deposits; there is no cash-in and no cash-out. It’s a loyalty mechanic with game feel — the thrill sits on top of value you already granted.

The caps are the product

Per-player limits per day, week and month keep play a bounded perk instead of a habit loop. Every play and every cap change is logged — an audit trail your compliance team can actually read.

Real prizes close the loop

What makes the wheel worth spinning is that wins leave the screen: physical products delivered to the player’s door, in your packaging, anywhere in 20+ countries.

Questions, answered.

No. Players spend loyalty points, never money, and there is no cash prize or cash-out. It’s a loyalty mechanic — with play limits you control per day, week and month.

Yes — that’s core. Caps per day, week and month, per player and per segment, enforced automatically and logged.

Real products from a 100,000+ catalog — you define each game’s prize pool and budget, from gift cards to flagship electronics.

Points sync via API or an integrated partner; wins fire orders automatically. Your team configures pools and caps from one panel.

Days. Define the pool, set the caps, embed the game — the first winner’s prize can ship the same week.

Make loyalty fun again.

In a 30-minute demo, we'll show you a points-based minigame with real prizes and usage limits.