TPP
Use casesReward store

A reward store that pays in real prizes.

Players earn points and redeem them in a store under your brand — 400,000+ products at their door, zero logistics on your side.

Already gifting with TPP

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Your loyalty points are being ignored

Earning is easy. If redeeming feels worthless, the whole program is.

  • Points nobody wants to spend

    A thin catalog turns balances into dead weight. Players stop caring about earning what they’ll never redeem — that’s churn with extra steps.

  • A store is a second business

    Catalog, payments, couriers, customs, returns, support. Building redemption in-house eats quarters of roadmap before the first prize ships.

  • Bonuses are spent and forgotten

    Cash and credit blend into the balance and vanish. A physical prize the player chose gets unboxed, shown around and remembered.

The loop

A loop that closes: play, earn, redeem, unbox

Four beats, each one feeding the next. Points in, prize out, your brand on every step — all running on the real TPP panel.

  1. 01Points

    Play becomes progress

    Every session feeds a visible balance. The player watches the next prize get closer instead of watching a number expire.

  2. 02Store

    A store in your brand

    Your colors, your domain, a catalog curated for the player’s country. They browse, pick and redeem without leaving your world.

  3. 03CRM

    Boosts at key moments

    Deposit streaks, levels and missions top up points automatically from your CRM — no manual campaigns.

  4. 04Orders

    Delivered under your name

    The prize ships with your packaging and your tracking page. The real supplier stays invisible.

The prize arrives, and the next session starts the loop again.

Example stores

Your brand. Your catalog. Completely customisable.

Same engine, different skins. Colours, domain, product mix, pricing in points — every storefront is yours from day one. And if you need it, we design the store fully bespoke.

100% customisableFully bespoke design available
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Screenshots are illustrative examples only. Brands, logos and products shown are the property of their respective owners and are used solely for demonstration purposes. TPP is not affiliated with or endorsed by those brands.

How it connects

Live in days, not quarters

Three steps from the points you already issue to a prize at the player’s door.

  1. 01

    Connect your points

    Sync the balance you already issue via API or an integrated partner like Smartico or Captain Up. No new loyalty engine.

  2. 02

    Curate the catalog

    Pick the products, set prices in points per segment, cap budgets per campaign — all from one panel.

  3. 03

    Players redeem themselves

    The store handles checkout, TPP handles delivery and support. You pay only for what actually ships.

In depth

What makes a reward store actually work

A storefront is the easy part. The economics, the rules and the logistics underneath are what decide whether players come back.

Prices in points, costs in euros

You define what a point is worth, per product and per segment. TPP invoices only redeemed orders, in EUR with frozen FX — so the program’s cost tracks its actual use, not its ambition.

Rules per segment, caps per campaign

VIPs see a premium catalog; new players see a starter tier. Budgets cap per campaign and per player, with every redemption logged for finance and compliance.

No stock, no couriers, no returns desk

Products ship on demand from suppliers in the player’s market. You never buy inventory, negotiate a courier contract or answer a “where is my package” ticket.

Your brand on every surface

Domain, colours, emails, packaging and tracking page all carry your mark. Players stay inside your world from the first point earned to the unboxing — TPP and the supplier stay invisible.

Questions, answered.

Yes — storefront, emails, packaging and tracking all carry your brand. Players never see TPP or the supplier.

Via API from your platform or through an integrated partner (Smartico, Captain Up and others). The balance stays yours; the store just spends it.

You do, per product and per segment, from the panel. Change it any time — seasonal boosts and VIP pricing included.

Nothing per order — you’re billed for redeemed orders only. Prepaid, monthly invoice or per-order billing, consolidated in EUR.

The branded store can be live in hours; the first real redemption typically ships within 48 hours of kickoff.

Turn points into loyalty.

See a reward store in your brand, with your catalog. Book a 30-minute demo.