TPP
Use casesReward store

A reward store that pays in real prizes.

Players earn points and redeem them in a store under your brand — 100,000+ products at their door, zero logistics on your side.

Already gifting with TPP

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Your loyalty points are being ignored

Earning is easy. If redeeming feels worthless, the whole program is.

  • Points nobody wants to spend

    If the rewards don't interest players, they accumulate points without redeeming them and lose interest in the program.

  • A store is a second business

    Running a reward store means managing the catalog, payments, shipping, customs, returns and support.

  • Bonuses are spent and forgotten

    Cash and credit blend into the balance and vanish. A physical prize the player chose gets unboxed, shown around and remembered.

How it connects

Live in days, not quarters

Three steps from the points you already issue to a prize at the player’s door.

  1. 01

    Connect your points

    Sync the balance you already issue via API or an integrated partner like Smartico or Captain Up. No new loyalty engine.

  2. 02

    Curate the catalog

    Pick the products, set prices in points per segment, cap budgets per campaign — all from one panel.

  3. 03

    Players choose their gifts

    The store handles checkout, TPP handles delivery and support. You pay only for what actually ships.

Four ways to plug TPP in.

Pick the one that fits your stack, or combine them.

In depth

What makes a reward store actually work

Configure how points are earned and redeemed, which products each player can choose and how gifts are delivered.

Prices in points, costs in euros

You define what a point is worth, per product and per segment. TPP invoices only redeemed orders, in EUR with frozen FX — so the program’s cost tracks its actual use, not its ambition.

Rules per segment, caps per campaign

VIPs see a premium catalog; new players see a starter tier. Budgets cap per campaign and per player, with every redemption logged for finance and compliance.

No stock, no couriers, no returns desk

Products ship on demand from suppliers in the player’s market. You never buy inventory, negotiate a courier contract or answer a “where is my package” ticket.

Your brand on every surface

Domain, colours, emails, packaging and tracking page all carry your mark. Players stay inside your world from the first point earned to the unboxing — TPP and the supplier stay invisible.

Questions, answered.

Yes — storefront, emails, packaging and tracking all carry your brand. Players never see TPP or the supplier.

Via API from your platform or through an integrated partner (Smartico, Captain Up and others). The balance stays yours; the store just spends it.

You do, per product and per segment, from the panel. Change it any time — seasonal boosts and VIP pricing included.

Nothing per order — you’re billed for redeemed orders only. Prepaid, monthly invoice or per-order billing, consolidated in EUR.

The branded store can be live in hours; the first real redemption typically ships within 48 hours of kickoff.

Turn points into loyalty.

See a reward store in your brand, with your catalog. Book a 30-minute demo.