Minigames
Give your points something to play for.
Plinko, Mines, mystery boxes, raffles and streaks, 100% in your brand. Players play with their points, and a win can be a real gift.
Some of our clients all around the world
Seven games. One wallet of points.
Players play with the points they already earn in your store, and every game ends in something to redeem: coins, a multiplier on what they played, or a gift from your catalog.
Your brand
Every game, 100% in your brand.
Your store’s colours, your logo, background, sound and prizes, in five languages. To your players it’s your game, played with your points.
Style
- Colours
- Logo
- N
- Background
- Grid
- 5×5
- Sound
- On
- Prizes



- Language
- EN
- Font
- Aa
- Corners
- Confetti
- On
Questions, answered.
The points they already have in your store. You can also give plays away, like raffle tickets or box opens. There are no card payments and no cash-out.
Coins, a multiplier on what they played, or a gift from the catalog. A gift becomes a normal order: the player pays nothing and it’s delivered in your store’s market. If you turn it on, they can take points instead.
Yes. Each game has a target return to player, 90% by default, and Auto-balance adjusts its prizes to it. A game at 100% or more, or more than 5 points off its target, can’t be published, and it pauses itself if the real return reaches the limit you set. You can also cap plays per player by day, week or month.
The server decides each round before the animation plays, and each round shows its hash so it can be checked later. A mystery box’s odds are fixed for each published version.
No. Players play with your store’s points and win coins or products, never cash. Your compliance team has the final word in each market.
Explore more features
See how each part of TPP works.
Give your points a game worth playing.
In the demo, we’ll set up a game in your store and tune its odds with you.













































