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Coming soon: games in your loyalty program

Mystery Boxes, missions, and streaks with physical gifts behind: TPP's interactive gaming layer turns engagement into real deliveries with your brand, integrated into your gamification stack.

Coming soon: games in your loyalty program

Loyalty programs in gambling compete for the next session, not just for the last bet. Points and badges help, but they expire and feel generic. What the player remembers is a tangible reward: something that opens, something that wins, something that arrives at their door with the operator's brand. That's why we are closing the interactive gaming layer of TPP — engagement mechanics that pay in physical gifts, not in virtual balance.

It's not a static catalog with another name. It's gamification with real fulfillment behind it: sourcing, preparation, and worldwide delivery under your brand, while the player only experiences the thrill of opening or completing a mission.

Mystery Boxes with clear accounts

The centerpiece is the Mystery Boxes: the player opens a box with published odds and prize levels — from common to legendary — and what they receive is a physical gift from the TPP catalog, not an abstract voucher. Each box shows expected value and distribution so that the excitement is real and the accounts are honest.

For the operator, that means control of the assortment, levels adjustable to the audience you reward, and a live panel of openings: how many boxes go from opened to won to delivered, with each prize level visible in a single feed.

Missions, streaks, and retention

The boxes don't go alone. Milestone missions, daily streaks, and level objectives reward the player's return — tomorrow's session, not just yesterday's. It's the same logic that the best loyalty programs already use, but with payout in packaged physical products sent with your visual identity.

  • Streaks that incentivize recurring logins without relying solely on deposits.

  • Missions linked to behaviors that are already measured (bets, VIP levels, tournaments).

  • Rewards that are resolved in real items from the catalog, with logistics included.

Integration with your stack

If you already use Smartico, CaptainUp, or another layer of gamification, the boxes and missions hook into your existing system instead of replacing it. TPP provides the fulfillment engine — catalog, local currencies, international shipping — and you retain the UX and narrative of your app.

ThePowerGames and gamification partners come in here as accelerators: published odds, explorable prize pools, and emails of "you've won" + delivery tracking with your domain. The player doesn't leave your world between the reveal and the unboxing at home.

What the player will see — and what they won't

On screen: opening animation, prize level, confirmation, and shipping tracking with your brand. Below: product selection, preparation, customs if applicable, and last mile in dozens of countries. That separation — visible excitement, invisible operation — is what differentiates a loyalty game from a mere points widget.

We are in the final product phase. If you want early access, a demo of the prize explorer, or to discuss the roadmap for your market, contact us through the website. The mechanics are ready for operators who already deliver gifts with TPP and want to increase engagement intensity without multiplying logistical contracts.

Why physical gifts and not more points

Points are forgotten; a package on the doormat is not. In saturated markets of digital promotions, tangibility remains the strongest emotional differential — especially when the unboxing carries your logo and the product fits the player's profile. TPP already solves catalog, local currency, and shipping; the games are the layer that makes that capability visible in the app.

Codere, Captain Up and Lottomatica already work with TPP. Games are a natural extension: the same logistics, more narrative and more reasons to return tomorrow.

CB

Carlos Beneyto

CPTO · 7 July 2026

Gift in any country. We handle the rest.

+100k products for your players. Shall we talk?